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Rare Jungle

Common Vampire Bat

Desmodus rotundusYellow

In the warm dark of tropical forests, the Common Vampire Bat leaves its roost only when the night has fully settled. Small and quiet, it hunts with a precise mix of echolocation, smell and heat cues that guide it toward sleeping mammals.

HP
2,650
ATK
2,500
DEF
2,700
Energy cost
2

Passive Skills

  • After 3 rounds, DEF +100% and defensive color advantage
  • For each energy point attached to the animal, ATK and DEF +5%

Attack Effects

  • Inflicts bleeding (25% of attack value)
Overview

The animal behind the card

Unlike most bats, it is remarkably capable on the ground. Strong forelimbs let it run and hop toward a host before razor-sharp teeth open a tiny wound. Anticoagulants in its saliva keep the blood flowing while the bat laps rather than sucks its meal.

Back at the roost, this species is famous for social bonds. Individuals groom one another and may share food with hungry neighbors, turning a dark cave or hollow tree into a community built on memory and trust.

Bestiary facts

Common vampire bats can run and hop on the ground, a rare ability among bats.

Body length
0.07–0.09 m
Weight
0.025–0.04 kg
HabitatJungle

Chemistry links

Conservation
Least Concern
Remarkable Ability
Built-In Sonar
Feeding Mode
Hematophage (Blood-Feeder)
Behavioral
Gregarious Herd
General Physical
Bony Endoskeleton with Jointed Limbs
Intermediate Physical
Membranous Wings
Specific Physical
Vibrissae Whiskers
Learn how to play
Best overall chemistry
Common Vampire Bat
RareCommon Vampire Bat
HP 2650ATK 2500DEF 2700Level 0/10
Fennec Fox Kit
CommonFennec Fox Kit
HP 2000ATK 2000DEF 1850Level 0/10
Medium
+15%ATK & DEF boost