Wolverine
Gulo guloRed
The Wolverine is a compact mustelid of northern forests and tundra edges, built like a moving wedge of muscle, fur, and stubborn leverage. Broad paws help it cross snow, a thick coat holds heat, and powerful jaws and claws let it open frozen carcasses or defend food far larger than its body suggests.

In battle
- HP
- 2,800
- ATK
- 3,200
- DEF
- 2,850
- Energy cost
- 3
Biome boost
30% boost to HP, ATK, and DEF for same-biome allies
Passive Skills
- ATK +14% each time the animal is hit
- On each hit received, give ATK +7% to the rotation
- The targeted enemy cannot dodge this animal's attacks
- Initial boost of damage reduction +80%, decreased by 10% for each hit received and 10% for each round elapsed (minimum: 0%)
- After 2 hits received in the combat, DEF +50% and 1 additional attack
- When user HP is below 33%, 1 additional attack
Attack Effects
- Inflicts bleeding (10% of attack value)
- Self: Reduces damage taken +7%
- Consume 1 energy point
The animal behind the card
It lives mostly alone, ranging widely in search of carrion, small prey, berries, roots, and anything edible the season leaves behind. A sharp sense of smell and relentless travel make it a specialist in harsh country, where finding food can matter more than chasing it.
The species remains widespread in parts of the north, but roads, trapping pressure, and shrinking snowpack can fragment the cold spaces it depends on. The Wolverine is a symbol of endurance rather than size: a small carnivore that wins by persistence, strength, and refusal to waste an opening.
Bestiary facts
A wolverine can crack frozen carcasses, finding food in cold that stops softer animals.
- Body length
- 0.65–1.1 m
- Weight
- 9.0–25.0 kg
Chemistry links
- Conservation
- Least Concern
- Remarkable Ability
- Exceptional Strength
- Feeding Mode
- Scavenger
- Behavioral
- Solitary
- General Physical
- Bony Endoskeleton with Jointed Limbs
- Intermediate Physical
- Quadruped
- Specific Physical
- Thick, Insulating Fur






