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Common Mountain

Takin

Budorcas taxicolorBlue

High in misty Asian mountains, a takin stands like a creature assembled from several tough ideas: a bison’s bulk, a goat’s agility, and a musk scent that announces it has arrived. Its thick coat and heavy shoulders look made for pushing through cold fog and steep brush.

HP
2,800
ATK
2,300
DEF
2,250
Energy cost
3

Passive Skills

  • After 2 hits received during the round, damage reduction +40% and counter attack equal to 100% of the animal's attack
  • After allies have received 5 hits, ATK and DEF +70%
  • During the first 7 rounds, ATK and DEF +50%
  • During the first 7 rounds, defensive color advantage

Attack Effects

  • Self: DEF +20%
Overview

The animal behind the card

Takins browse on leaves, shoots, and herbs, climbing surprisingly well for such a solid animal and using their strength to force paths through dense vegetation. In groups, they move with steady confidence, calves tucked close, the herd’s momentum turning cliffs and forests into connected routes.

Because their range can be fragmented, they benefit from protected mountain corridors where herds can migrate and find seasonal food. When you picture a takin, it feels like the mountains themselves briefly decided to stand up and walk away.

Bestiary facts

Takins smell a bit like a barnyard because oily skin secretions help weatherproof them.

Body length
1.7–2.2 m
Weight
250–400 kg
HabitatMountain

Chemistry links

Categories
UngulatesBovids
Conservation
Vulnerable
Remarkable Ability
Cold Resistance
Feeding Mode
Herbivore
Behavioral
Gregarious Herd
General Physical
Bony Endoskeleton with Jointed Limbs
Intermediate Physical
Hooved Quadruped
Specific Physical
Permanent Horns
Learn how to play
Best overall chemistry
Takin
CommonTakin
HP 2800ATK 2300DEF 2250Level 0/10
Reindeer
CommonReindeer
HP 2600ATK 2150DEF 2300Level 0/10
Perfect
+30%ATK & DEF boost