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Common Plains and Grasslands

Foal

Equus ferusRed

On wobbly legs that seem far too long for its body, a foal takes its first careful steps across a field. A silky mane flutters over a neck that is still awkwardly thin, and curious eyes track every movement of birds, insects and people nearby.

HP
2,300
ATK
1,950
DEF
1,850
Energy cost
3

Passive Skills

  • If the animal has 10 or more energy points attached, ATK +85% and damage reduction +25%
  • In first position, ATK +60%
  • For each round played in first position, DEF +20%
  • In second or third position, DEF +60%
  • For each round played in second or third position, ATK +20%

Attack Effects

  • No additional attack effect.
Overview

The animal behind the card

The foal quickly learns to shadow its mother, mirroring the way she grazes, flicks her tail at flies and breaks into sudden runs. Short bursts of galloping often end in clumsy skids, yet each tumble builds balance and confidence.

Within a few months, the once fragile youngster can sprint with startling speed, legs stretching out in powerful strides. What began as hesitant tottering soon becomes the fluid motion that has made horses symbols of freedom in human imagination.

Bestiary facts

A healthy foal usually stands within an hour of birth and can run only a few hours later.

Body length
1.4–1.8 m
Weight
40.0–100 kg
HabitatPlains and Grasslands

Chemistry links

Categories
UngulatesEquids
Conservation
Endangered
Remarkable Ability
Lightning Speed
Feeding Mode
Herbivore
Behavioral
Gregarious Herd
General Physical
Bony Endoskeleton with Jointed Limbs
Intermediate Physical
Hooved Quadruped
Specific Physical
Mane
Learn how to play
Best overall chemistry
Foal
CommonFoal
HP 2300ATK 1950DEF 1850Level 0/10
Plains Zebra
EpicPlains Zebra
HP 2150ATK 4200DEF 3000Level 0/10
Perfect
+30%ATK & DEF boost